The move submission form is pretty self-explanatory, but there are a few points to make.
Special Moves
- King-Side Castle and Queen-Side Castle. Don't worry about entering any coordinates for Castling.
Just specify which type of castling you want.
- En Passant. This is a rule that many people do not know about. It can be invoked if the
following happens: You move a pawn 2 spaces forward and that move puts your pawn next to one of your
opponents pawns (so, you avoided conflict with his pawn by moving up next to it),
then your opponent can claim capture "En Passant" and the game will act as if you had only moved
one sqare forward and your opponents pawn moves diagonal to the square where he would have captured you
if you had only moved one square forward. There is a better description of this at the SmartChess Onine site
mentioned below. To invoke this rule, just specify move type En Passant and specify the coordinates of the
move of your pawn (from a5 to b6 for example).
I found a great Chess Site that explains the rules of chess,
with diagrams and full details of all rules. Check out SmartChess Online!
Other Stuff
- Requesting a Draw and Responding to a Draw-Request. This is one area where Stan's NetChess varies a little
from the official rules of chess. Officially (according to the F.I.D.E. Chess Rulebook), when requesting a
draw, a player is supposed to make a move, then ask the opponent if they would accept a draw.
In Stan's NetChess, the player WILL NOT make a move first.
The request for the draw IS the players move, and the opponent then must either accept the draw-request,
or deny the draw-request, and that is that players move. If the opponent denies the draw-request,
then it is the first players turn again, and that player must either make a move, or resign.
- Requesting a Cancellation and Responding to a Cancellation-Request. This feature allows players to
CANCEL a game - as long as both players agree. Canceled games do not affect either players record.
There are many reasons why players might want to cancel a game. It doesn't really matter why,
it just has to have both players consent. To cancel a game, one player must send a
"Request Cancel" move (by selecting Request Cancel in the Move Type field on the move form).
The request for the cancellation is the players move, and the opponent then must either accept the draw-request,
or deny the cancellation-request, and that is that players move. If the opponent denies the cancellation-request,
then it is the first players turn again, and that player must either make a move, or resign (or maybe request a draw).
|